Bloodline
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Vampire • bloodlines • clans • covenants • domain map • errata • elysium • glossary • house rules • laws • stories • who's who
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Bloodlines in Vampire: The Requiem are distinct variations of the five acknowledged Clans. For reasons not fully understood, sometimes after reaching a certain age and power, perhaps for other reasons or under other circumstances, some Kindred affect -- or are affected by -- a mystical change upon their vitae, which changes their essence, taking them a step away from their parent clan, making them into something else. No one is exactly sure what makes a Bloodline founder change her vitae (or whether she does, in fact, actually want to change it at all), but the end result is the same: a new way for the vampire to experience and explore her Requiem. Sometimes this change is unique to a single kindred, but when the change can be passed along to the vampire's childer, a new bloodline is begun.
Most of the time, Kindred who join a bloodline have a sire of the same Bloodline, which means a less restrictive and natural transformation for the childe. Those who do not wish to join their sire's line, wish to attempt to change their Bloodline or whose sire belongs to no Bloodline (i.e. is a direct member of the parent Clan of a Bloodline), must seek an instructor, called an Avus, who can induct them into the Bloodline's beliefs and vitae. In such a case, both must belong to the same parent Clan.[1]
Daeva Bloodlines
- Amara Havana - Guardians who believe themselves descended from gods, and defenders of that legacy
- Anvari - Drug pushers, users, and addicts hail from this ancient lineage
- Asnâm - Demon-spawn who consider themselves lords over all humanity
- Californian Xiao - Emotionless beings who steal power from the emotions of others
- Carnival - The Freaks are mutants, and they put their bizarre mutations to work in The Show
- Children of Judas - Suicide Kings leave a trail of despair, walking over the broken remains of their victims
- Duchagne - Easily bored manipulators of the senses and emotions of others
- En - Power seekers of royal blood who will stop at nothing to gain absolute loyalty (Restricted)
- Erzsébet - Kindred who cannot hide from the disfiguring effects of time
- Eupraxus - Creatures who are both very beautiful and greatly unsettling
- Gulikan - Those to whom scent is the finest of drinks
- Kallisti - These social deconstructionists are greatly feared for their ability to destroy connections
- Kinnaree - The Kinnaree believe themselves to be the secret keepers of Thailand and the protectors of its Dharma.
- Malintzin - A lineage of vampires who suffer from the eternal madness, obsessed with inheritance
- Mortifiers of the Flesh - Devout vampires who counter their pleasure seeking with great pain
- Naditu - Those who seek to be around the richest and the most powerful
- Nelapsi - Masters of fear and awe, the Locusts are feared by many Kindred for their rapacious thirsts
- Septemi - Altruists who refuse to accept the Lance's teaching that they are evil beings (Restricted)
- Spina - Masters of polite combat, the Spina are an Invictus lineage of courtiers and duelists
- Tianpàn Xiao - Whirlwinds of constantly shifting emotion who cause powerful emotions in others
- Toreador - A lineage who classifies themselves as the most socially capable of Kindred
- Zelani - A sisterhood with exceptional luck and the power to be in the right place at the right time
Gangrel Bloodlines
- Annunaku - Masters of their domain and all within, these Kindred are dangerous foes in their own territory
- Barjot - The ties of blood are strong with this line, and they are never alone
- Bohagande - With Lady Luck on their side, these Kindred are seldom welcomed and often scorned (Restricted)
- Bruja - Bikers, smugglers, and criminals, the Bruja are despised and feared by many
- Carnon - Rockers, revolutionaries, and punks, the Carnon have strong ties to the Beast, and to animals
- Childer of the Morrigan - Witches and advisors who have the honed instincts of beasts and creatures
- Dead Wolves - Wolf-bloods who were Embraced before their werewolf heritage could emerge
- Empusae - Zealous believers of the chaotic Goddess of Witchcraft, Hecate
- Hounds of Actaeon - Children of Artemis who have turned hunting into their way of life
- Larvae - Dangerous barbarians, these Gangrel are even more cruel and degenerate than their parent clan
- Les Gens Libres - Ex-slaves who are committed to the creation and preservation of freedom
- Mabry - Fierce bikers and gangsters who have a powerful pack mentality
- Mystikoi - A sect who seeks transcendence by delving all of the unknown mysteries of the universe
- Nepheshim - Impoverished nomads who are always seeking, hoping to find divine enlightenment
- Oberlochs - These are the monsters you find lurking in the small towns and backwoods
- Shepherds - Herders who protect humanity from the dangers of vampiric excess
- Taifa - A bloodline of social and sophisticated Kindred, brining a touch of class to the Gangrel
- The Mara - Silent and predatory Beasts who live much of their life under the water
- Vedma - Witches, seers, and gypsies, the Vedma produce misinformation with their magic
Mekhet Bloodlines
- Agonistes - A line dedicated to uncovering the hidden origins of vampiric society, especially Torpor
- Alucinor - Gatekeepers between the waking and sleeping worlds
- Angustri - Former ghouls who have risen to the status of full Kindred
- Bak-Ra - Sun worshipers who wish to break the vampiric curse to once again emerge into the sunlight
- Brothers of Ypres - Cruel Kindred who are masters of pollution and chemical warfare
- Család - Kindred with strong ties to their family, and to the history that surrounds them
- Iltani - Fearsome assassins whose penchant for grudges is rivaled only by their powerful Beasts
- Khaibit - A dying line of servants and demon hunters that can become one with the shadows
- Kuufukuji - Ascetic monks who seek self-control and wish not to indulge the Beast
- Libitinarius - Morticians and practitioners of funeral rites, who care more for the dead than the living
- Lynx - Obsessive Kindred who see the interlocking connections between everything in the world
- Mnemosyne - Memory-sharers who can browse the memories of all in their Bloodline
- Morbus - Plague bearers who feed on disease and its carriers
- Norvegi - A hideous bloodline whose discipline is despised by the Kindred who hold power
- Osites - Bone Monks who seek spiritual enlightenment by studying death
- Players (bloodline) - Vampires who are easily mistaken for fakes, due to their immense desire to appear important
- Qedeshah - Nursemaids who hold the power to heal injured Kindred
- Sangiovanni - Disturbed necromancers whose dark arts are a fiercely guarded secret
- Tismanu - Monks of the Order, who practice the divine arts of the Orthodox Church
Nosferatu Bloodlines
- Adroanzi - African gardeners who control the land and plants around them in macabre ways
- Azerkatil - A legendary bloodline thought to be able to kill Dracula
- Baddacelli - Blind vampires who live by sound, not by sight
- Burakumin - Individuals of lowly standing who have power over death
- Calacas - Stalkers and creeps who talk with the dead to know as much as possible about their prey
- Caporetti - Cold-loving vampires who took refuge in the Alps during the Great War
- Cimitiere - A group of Haunts that paradoxically adhere to their morality with utmost care
- The Cockscomb Society - Gents and gals who think that, despite their appearance, they can blend with humanity
- Galloi - Distorted beings who bathe themselves and others in blood that gives temporary beauty
- Gethsemani - Kindred who gain power from committing blasphemies against the Cross
- Lygos - The creeping horrors that lurk in the dark and unlit spaces
- Mayarap - Snake vampires who contemplate the sins of all the Kindred
- Morotrophians - Lovers of order, who create boundaries to trap themselves and their prey
- Noktuku - Freakish cannibals who eat the flesh of others for sustenance
- Order of Sir Martin - An order with a terrifying disease pledged to uphold the laws of the First Estate
- Rakshasa - Grotesquely inhuman Kindred who take animal forms
- Telamones - Distressing Engineers who toil beneath the surface on vast and frightening projects
- Usiri - Worshippers of Osiris who hid their information gathering powers into their blood
- Yagnatia - An infertile bloodline who were once a part of Russian nobility
Ventrue Bloodlines
- Adrestoi - Creatures of the cities whose emotions are tied to how well fed they stay
- Apollinaire - Terrifying Kindred who have the power to lock and unlock the gates of the dead
- Architects of the Monolith - Masons who control the city and those within it through secret magic
- Bron - Eternal seekers of the Holy Grail, and the healing power it bears
- Canda Bhanu - A bloodline of brahmin who believe they have been called to bring peace to the Kindred
- Corajoso - A close-knit family of Portuguese Kindred who can read the blood of others
- Deucalion - Zealous skinheads who want to prove the Ventrue is greater than all other clans
- Dragolescu - High-society Kindred with a difficult to believe mastery of spirits
- Geheim - Blood alchemists who can transmute Vitae into a variety of things (Restricted)
- Gorgon - Crones who control serpents and cannot be separated from their influence
- Icarians - Vampires dedicated to a higher cause, which gives them powerful social resistance
- Macellarius - Gluttons who can eat food, and desire a constant stream of it
- Malkovian - A deranged group of Ventrue rarely referenced in proper circles
- Malocusians - Kindred who have become one with their Havens, weaving them into elaborate webs
- Melissidae - Kindred inspired by insects, who attempt to organize themselves into complex hives
- Nahualli - Divided into two halves, they see the Beast as a dark mirror of their human selves
- Rötgrafen - Descended from Vikings, these Kindred abhor heat, and, most of all, fire
- Sons of Cade - Warrior Kindred who put their codes of honor before all else
- Sotoha - Japanese Kindred who mask their emotions behind a barrier, hoping to avoid the Frenzy
Universal
These bloodlines belong to no single clan:
- Licinii - An ancient and fearsome bloodline fusing the Ventrue with a disturbing façade
- Moroi - A strange hybrid bloodline produced by a pact between the Gangrel and the Nosferatu (Restricted)
- Sta-Au - Wicked ones who have thrown away clan affiliation and become one with the land (Restricted)
- Therion - Inhuman beings greatly tainted by the Beast and ruled by base instincts
- Akhud
Blood Potency and Bloodlines
At Blood Potency 2 a character may "Activate" his/her sire's bloodline, becoming a part of it.
At Blood Potency 4 a character may join another bloodline as long as it is part of his parent clan's liniage.
At Blood Potency 6 a character create there own bloodline as long as they have not joined another bloodline or activated there sire's bloodline.
Note
All of the Above is at the cost of a Willpower Dot, which must be bought back or the PC's Willpower total is at a -1.
References
- Vampire: The Requiem (1st Edition) by White Wolf (2004)
- VII by White Wolf (2005)
- Requiem For Rome by White Wolf (2007)
Table of Bloodlines
- See also Category:Bloodlines. To matrix by Clan and Covenant, see Special:BrowseData/Bloodlines
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