Majesty

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The specialty Discipline of Clan Daeva, Majesty is the Kindred Discipline of preternatural charisma and charm. Its applications allow the practitioner to impose willing submission, to elicit the confessions of dark secrets and more. One of the most versatile of all powers, Majesty, unlike other Disciplines such as Dominate, can be used on crowds of people rather then a only a single person. It can be said that those who develop Majesty to its limit recognize that you catch more flies with honey than you do vinegar.

Basic Discipline Levels

• Awe

This power allows a supernatural degree of charm; people affected by the power fawn over the are fascinated by the user. They won’t take actions that will result in harm to them, but they will be polite and deferential. For the caster to use this power, roll Presence + Expression + Majesty. If you get more successes than the target has dots of Composure, that person is awed. When you make a social roll to affect that awed person anytime for the rest of the scene, you gain a bonus equal to the number of successes. Awe can be used against more than one person, but you suffer a –1 penalty for affecting two people, and –2 for affecting 3 to 6. Anyone can shake off the effects of Awe for one turn by spending a Willpower point.

(Vampire: The Requiem Core Rulebook, p. 129)

•• Revelation

The allure and reassurance of a Kindred with this power is enough to make others forego caution and share their innermost feelings and secrets. A few complimentary or compassionate words or a heartfelt look for the vampire can break down a person's prudence and fear, inspiring a desire to share deep feelings or dark secrets in an upwelling of affection or release


(Vampire: The Requiem Core Rulebook, p. 129 - 130)

••• Entrancement

(Vampire: The Requiem Core Rulebook, p. 130)

•••• Summoning

This rather potent power allows the vampire to call any individual he knows personally to his side. There is no limit to how far the vampire can reach out to someone but summoning someone halfway around the world takes time. The person the vampire summons is suddenly drawn to the vampire and imminently goes to be at the vampires side. The person effected would have a sort of directional sense to navigate to the vampire. He would take the most direct path to her. The call fades at the first signs of dawn.


(Vampire: The Requiem Core Rulebook, p. 131")

••••• Sovereignty

(Vampire: The Requiem Core Rulebook, p. 132-133)


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